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# Unreal Set a Speficic Camera to Active in Level
- URL: https://cgboss.digitalpress.blog/unreal-set-a-speficic-camera-to-active-in-level/
- Published: 2025-08-12T13:19:58.000Z
- Updated: 2025-08-12T13:19:58.000Z
- Description: How to make the Camera in the level to be activated when the game start.
- Author: WQ CG BOSS
- Tags: unreal engine

![](https://digitalpress.fra1.cdn.digitaloceanspaces.com/ucy86kh/2025/08/image-1.png)

Set the Camera in Your Level to Possess Player 0

Here's a breakdown of the process:

1. **Locate your camera actor:** In the [Outliner](https://www.google.com/search?cs=0&sca%5Fesv=08bd8e8cec846723&sxsrf=AE3TifOa8nb7VkT8vI4mhWRAb8eBJNbqcQ%3A1755004587844&q=Outliner&sa=X&ved=2ahUKEwiL3pHIrYWPAxXA2TgGHSRPBLIQxccNegQIFhAB&mstk=AUtExfDEg3VbHUVoWBCoqP6qp4a7YmbdQ5yKmHlK6fAiAnViR-u4O0G62IElYBHnEeLKvxHXeIkz1oBXJXvwb7A-FKbqjLglDyk-OZxlq3CWjzKpCPzFRh7UYxkb8pawYUvHrTJ649j0Wm4%5F6zQZVA5VnZkA5XJDRImqKjjFvXE9Rgpds1yMkjAP0GJyp5m-AfjTRh3g1l6XDlamisgoZJIxjRuVtvkm7gxJLjZ6BJRvPDmZlXqWSRCiPTWNGEOuusiRg7Y5UhyQKj-l-xVjR-ILf1wFfA0s4IfBVA0%5FsIdoVIkfwOxIEUqLh1YtvlP6sBkqXxLBaQimBzGxclFylaux1fYc3nlCHFjB4P7XI2mk-ssKsYiwGBbL1PVGsLDm0gGhBo3Cmym%5F-pHRMD6qkFlgog&csui=3&ref=cgboss.digitalpress.blog), find the camera you want to use as the default.
2. **Open the Details panel:** Select the camera in the Outliner, and the Details panel will display its properties.
3. **Find the "Auto Possess Player" setting:** Navigate to the "Auto Possess Player" option, usually located under the "Rendering" or "Actor" section.
4. **Set to "Player 0":** Change the "Auto Possess Player" setting to "Player 0". This means the camera will be possessed by the first player when the level starts.
5. **(Optional) Disable other cameras:** If you have other cameras in the scene, you might want to disable their "Auto Possess Player" setting to avoid conflicts.
6. **Play the level:** When you start the level, the designated camera will be active.